Monday, September 19, 2011

Modding For Battlefield 3

In an interview with IGN that covers EA's new digital distribution platform, Origin, map design, and PC versus consoles, Troedsson first addresses a question PC gamers have been asking for months: why no mod tools in Battlefield 3?

"Well, first of all, we have a lot of respect for the modding community," Troedsson said, "They've done some awesome things, and there's also a bit of a parallel there for a lot of us getting into the games industry; in the early days when we were looking at other games, making our own games, reverse engineering other games to understand what was happening, it's somewhat similar to modding a game - it's getting more and more close to actually making your own game. So we have a lot of respect for the modding community."

"At the same time, we haven't had mod support in our games for a long time, and there's a lot of reasons for that. First of all, DICE is committed to innovation and quality, whenever we do something. If we were to do mod support, it needs to be proper mod support, not some hack that we've thrown out there and then people scratch their heads. If we let it out there, it's going to be a good tool."

"It's a huge investment for us to do something like that, and also a bit complicated, and to some degree there's also a concern security-wise. It's a bit scary to take a big investment like Battlefield 3 and just let people dig into that engine and do whatever they want. We're dedicated to try and really limit the amount of hacks and exploits that come out there, but as soon as you let something like that out, people have all the tools in the world that they need to sit there and try to create cheats that actually would destroy the experience for a lot of other people. I'm not blaming mod tools for hacks and exploits in any way, but there's a lot of things we need to consider."

"Mod tools won't be in Battlefield 3 when we ship it, but I can say this – we have heard the community loud and clear. We are talking about it in the studio. I'm not promising that we're going to do it in any way, but we have heard it, and we'll see what we do in the future."

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